GALAAAAH
An upcoming 3v3 asymmetric party game featuring traditional Malay heritage and legendary heroes. Developed for the DICE Digital Games Competition with team "Janji Siap", targeting both Mobile and PC platforms.
Final-year Game Technology student (CGPA 3.83) specialising in Mixed Reality and real-time simulation. Currently shipping GearUp — an MR automotive training sim on Meta Quest 3S.
An upcoming 3v3 asymmetric party game featuring traditional Malay heritage and legendary heroes. Developed for the DICE Digital Games Competition with team "Janji Siap", targeting both Mobile and PC platforms.
An immersive Mixed Reality tabletop simulator that puts a Perodua Axia engine in your hands - without needing a real engine bay. Uses Meta Quest 3S passthrough to layer virtual engine components onto your physical workspace.
Motion graphics and video editing work produced in Adobe After Effects, alongside official trailers cut for my personal and collaborative game projects.
Served as a presentation judge for international students from Pakistan during the UTeM Metaverse Summer Camp, evaluating their project-based learning outcomes.
Presented VR projects by seniors alongside my own Mixed Reality game, GearUp, at a national-level TVET exhibition - representing UTeM's Faculty of ICT.
Mentored high school students in creative thinking, problem solving, and digital board game development as part of the national MDEC programme.
Managed administrative operations, official documentation, and organisational coordination to support student engagement and faculty-level initiatives.
Competed in a faculty game jam, developing a 3D game under time constraints with team "Janji Siap". Secured 1st place against teams across the faculty.
Guided new intake degree students through structured orientation activities, facilitating their transition into university life at UTeM.
Bachelor of IT (Game Technology) With Honours
Malaysian Matriculation - Science Stream
SPM - Science Stream
Open to internship roles in Game Development, XR Programming, or any position that puts interactive technology to meaningful use.